Chrome Blog
The latest news from the Google Chrome team
Chrome: 50 releases and counting!
Wednesday, April 20, 2016
Chrome reached a pretty big milestone this week – its 50th release! We originally
launched Chrome
to give users a fast, simple and secure browser. That still remains our mission today. And while there’s still much more to do – especially with the shift to mobile and providing a great experience for people using the mobile web for the first time – we thought we’d take a step back and reflect on our journey so far. Here at Google, we’re obsessed with stats, so we thought you might enjoy a whirlwind tour of Chrome, by the numbers.
Rahul Roy-Chowdhury, Director and Stats Stockpiler
Experience virtual reality art in your browser
Tuesday, April 19, 2016
Two weeks ago, we introduced
Tilt Brush
, a new app that enables artists to use virtual reality to paint the 3D space around them. Part virtual reality, part physical reality, it can be difficult to describe how it feels without trying it firsthand. Today, we bring you a little closer to the experience of painting with Tilt Brush using the powers of the web in a new Chrome Experiment titled
Virtual Art Sessions
.
Virtual Art Sessions lets you observe six world-renowned artists as they develop blank canvases into beautiful works of art using Tilt Brush. Each session can be explored from start to finish from any angle, including the artist’s perspective – all viewable right from the browser.
Participating artists include illustrator
Christoph Niemann
, fashion illustrator
Katie Rodgers
, sculptor
Andrea Blasich
, installation artist
Seung Yul Oh
, automotive concept designer
Harald Belker
, and street artist duo
Sheryo & Yok
. The artists’ unique approaches to this new medium become apparent when seeing them work inside their Tilt Brush creations. Watch this behind-the-scenes video to hear what the artists had to say about their experience:
Virtual Art Sessions makes use of Google Chrome’s
V8 Javascript engine
for high-performance processing power to render large volumes of data in real time. This includes point cloud data of the artist’s physical form, 3D geometry data of the artwork, and position data of the VR controllers. It also relies on Chrome’s support of
WebM video
and
WebGL
to produce the 360° representations of the artists and artwork – the artist portrayals alone require the browser to draw over 200,000 points at 30 times a second. For a deeper look, read the
technical case study
or browse the project code that is available open source from the site’s
tech page
.
We hope this experiment provides a window into the world of painting in virtual reality using Tilt Brush. We are excited by this new medium and hope the experience leaves you feeling the same. Visit
g.co/VirtualArtSessions
to start exploring.
Posted by Jeff Nusz, Data Arts Team Technical Lead and Pixel Painter
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